Setup
Model (1, 2 or 3) | |
Seed (1, 2 or 3) | |
Match (nop, lin, exp, or cos) | |
Mutation (1 of) | |
Range Mutation (# off) | |
Being Old (# divisions) | |
eMove | |
eCrash | |
eTurn |
Action
Models
[1] Actor's locA is compared to Neighbour's locA to determine if actor can see neighbour. Actor's locB is compared to neighbour's locB to determine if neighbour is ally or rival.
[2] Actor's locA is compared to Neighbour's locB to determine if actor can see neighbour. Actor's locA is compared to neighbour's locC to determine if neighbour is ally or rival.
[3] Actor's locA is compared to Neighbour's locB to determine if actor can see neighbour. Actor's locB is compared to neighbour's locA to determine if neighbour is ally or rival.
[4] Actor's locA is compared to Neighbour's locB to determine if actor can see neighbour. Actor's locC is compared to neighbour's locC to determine if neighbour is ally or rival.
Seeds
[1] Start with one creature, one species.
[2] Start with several different creatures of different species.
[3] Start with full house, random number of different species.
Matches
[nop]: No probability. If gene distance is less than 25, the gene matches.
[lin, cos, exp]: Proability to match decreases for larger gene distances. The probability not to match increases linear, cosinus form or exponential.
Map (x, y)
Stats
Moved | |
Crashed | |
Divided | |
Mutated | |
Creatures | |
Species | |
Density % |
Dying
Died | |
Eaten | |
Low Energy | |
Crashing | |
Getting Old |